
The Square on Strings may appear to be TOO high, due to Low Gravity.Swinging glass slabs may appear swinging the wrong way (or even upside down), due to rotation.A fork may appear without any stone supports.metal Moving Columns or blue lines) will fly around or fall out in rotating or low or no gravity segments, and can become a huge hazard. Any Pyramidal Crystals that are NOT anchored to stone (e.g.Glass Cannons may shoot the cubes TOO high as well.Some Checkpoint 11 stage 2 flying glass panes may fall out, or hit themselves against the walls, or not come out at all.
Flying glass panes will fall down (' falling glass panes'?), or will not spring high enough in Low Gravity (or even the Normal Gravity). Since development has re-started, it has received a few minor updates, going from 2.1.3 when Knot abandoned the mod to 2.1.6 as of August 2022. While Knot126 stopped development on the mod in June of 2020 to work on other projects, NewBartoszx1 started developing the mod again in August after obtaining permission. Knot126's version (0.99) was first seen one day after Megadron's on 1 Feburary 2020. The icon for the older versions of Random Hit. Random Hit (by Knot126 and later NewBartoszx1) While there were plans for procedural generation of levels, Meagdron left the modding community before the concept was implemented. A mod listing was made on the Smashing Mods Wiki, which titles the mod "Random Room Mix" and "Random Rooms Mod." Megadron's version was first seen on 31 January 2020 and last updated on February 10, 2020. The second one was made by Knot126 and at some time abandoned, but later continued development by NewBartoszx1. The first one was made by Megadron Z_Z ( MegadronA03). Initially, there were two mods that implemented the concept at its conception.
1.2 Random Hit (by Knot126 and later NewBartoszx1).